3.5-1683 6 лет, 10 месяцев назад remove printf in shader uid generation
3.5-1682 6 лет, 10 месяцев назад Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 6 лет, 10 месяцев назад fix movie player on linux
3.5-1680 6 лет, 10 месяцев назад [Android] Some minor cleanup.
3.5-1679 6 лет, 10 месяцев назад Changing the Nunchuk stick axis from center to center + 1
3.5-1678 6 лет, 10 месяцев назад Adding Nunchuk stick calibration
3.5-1677 6 лет, 10 месяцев назад [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 6 лет, 10 месяцев назад [Android] Another check for OpenGL ES 3.
3.5-1675 6 лет, 10 месяцев назад Good Job Windows. Fixes compiling...
3.5-1674 6 лет, 10 месяцев назад Didn't mean to disable hacked buffer.
3.5-1673 6 лет, 10 месяцев назад Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 6 лет, 10 месяцев назад Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 6 лет, 10 месяцев назад Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 6 лет, 10 месяцев назад Fix Android Build.
3.5-1669 6 лет, 10 месяцев назад Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 6 лет, 10 месяцев назад Clear patches on shutdown.
3.5-1667 6 лет, 10 месяцев назад Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 6 лет, 10 месяцев назад [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 6 лет, 10 месяцев назад Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
3.5-1664 6 лет, 10 месяцев назад Fix Mali-T604 shader compilation