3.5-1103 7 лет назад Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 7 лет назад only apply vsync on changes
3.5-1101 7 лет назад Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 7 лет назад fixes for my last commit
3.5-1099 7 лет назад Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 лет назад VideoSoftware: Fail less at clamping.
3.5-1097 7 лет назад Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 лет назад Clean up blending code a bit.
3.5-1095 7 лет назад buildfix for my last commit on Mac OSX
3.5-1094 7 лет назад Small Blending logic fix for opengl backend
3.5-1093 7 лет назад Removed some redundant code introduced in the last commit.
3.5-1092 7 лет назад Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 лет назад OGL: enable buffersubdata in detection
3.5-1090 7 лет назад Readded the tracking of the FIFO Writes.
3.5-1089 7 лет назад Fix a slight leak in LogManager.
3.5-1088 7 лет назад Fixed issue 6119.
3.5-1087 7 лет назад [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 лет назад Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 лет назад Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 лет назад Fixed DSPTool build.