3.5-1099 7 лет, 6 месяцев назад Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 лет, 6 месяцев назад VideoSoftware: Fail less at clamping.
3.5-1097 7 лет, 6 месяцев назад Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 лет, 6 месяцев назад Clean up blending code a bit.
3.5-1095 7 лет, 6 месяцев назад buildfix for my last commit on Mac OSX
3.5-1094 7 лет, 6 месяцев назад Small Blending logic fix for opengl backend
3.5-1093 7 лет, 6 месяцев назад Removed some redundant code introduced in the last commit.
3.5-1092 7 лет, 6 месяцев назад Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 лет, 6 месяцев назад OGL: enable buffersubdata in detection
3.5-1090 7 лет, 6 месяцев назад Readded the tracking of the FIFO Writes.
3.5-1089 7 лет, 6 месяцев назад Fix a slight leak in LogManager.
3.5-1088 7 лет, 6 месяцев назад Fixed issue 6119.
3.5-1087 7 лет, 6 месяцев назад [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 лет, 6 месяцев назад Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 лет, 6 месяцев назад Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 лет, 6 месяцев назад Fixed DSPTool build.
3.5-1083 7 лет, 6 месяцев назад Windows build fix
3.5-1082 7 лет, 6 месяцев назад Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
3.5-1081 7 лет, 6 месяцев назад VideoSoftware: Improve fog range adjustment by using less magic and more comments.
3.5-1080 7 лет, 6 месяцев назад revert RasterFont for VideoSoftware