3.5-1195 8 лет, 1 месяц назад Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 8 лет, 1 месяц назад D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 8 лет, 1 месяц назад Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 8 лет, 1 месяц назад Allow disabling memory card writes in netplay.
3.5-1191 8 лет, 1 месяц назад Apply re07a91930df0 to the software renderer.
3.5-1190 8 лет, 1 месяц назад Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 8 лет, 1 месяц назад Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 8 лет, 1 месяц назад Merge branch 'real-wiimote-minor-fixes'
3.5-1181 8 лет, 1 месяц назад Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 8 лет, 1 месяц назад Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 8 лет, 1 месяц назад Use an enum for efb scale values.
3.5-1178 8 лет, 1 месяц назад Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 8 лет, 1 месяц назад Someone take my commit rights away.
3.5-1176 8 лет, 1 месяц назад Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 8 лет, 1 месяц назад Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 8 лет, 1 месяц назад fix msaa detection
3.5-1173 8 лет, 1 месяц назад ogl: remove "Missing Extension" from osd
3.5-1172 8 лет, 1 месяц назад Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 8 лет, 1 месяц назад OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 8 лет, 1 месяц назад Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp