4.0-615 10 лет, 4 месяца назад Remove vertex streaming hack.
4.0-614 10 лет, 4 месяца назад Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 10 лет, 4 месяца назад VideoCommon: cleanup of "components" usage
4.0-612 10 лет, 4 месяца назад Change the default GFX backend from D3D11 to OGL.
4.0-611 10 лет, 4 месяца назад Added a check for a redundant mov in the fastmem writes code.
4.0-610 10 лет, 4 месяца назад TextureConverter: remove implicit int->float convertion
4.0-609 10 лет, 4 месяца назад Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 10 лет, 4 месяца назад Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 10 лет, 4 месяца назад Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 10 лет, 4 месяца назад OGL: remove masking from streambuffer
4.0-605 10 лет, 4 месяца назад VideoCommon: disable efb access + perf querys on cph thread
4.0-604 10 лет, 4 месяца назад Do not fastmem addresses that were constant propagated
4.0-603 10 лет, 4 месяца назад Code cleanup
4.0-602 10 лет, 4 месяца назад NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 10 лет, 4 месяца назад Fix copy and paste error in BootManager.cpp.
4.0-600 10 лет, 4 месяца назад Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 10 лет, 4 месяца назад Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 10 лет, 4 месяца назад Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 10 лет, 4 месяца назад [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 10 лет, 4 месяца назад D3D: Verbosify an error message.