4.0-333 10 лет, 6 месяцев назад Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 10 лет, 6 месяцев назад D3D: Use D3DX for texture dumping.
4.0-331 10 лет, 6 месяцев назад D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 10 лет, 6 месяцев назад Revert "VideoCommon: create native texture pool"
4.0-329 10 лет, 6 месяцев назад Re-plumb window handle to the dsound backend.
4.0-328 10 лет, 6 месяцев назад VideoCommon: fix custom textures
4.0-327 10 лет, 6 месяцев назад Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 10 лет, 6 месяцев назад Use an unordered_set to track FIFO write adresses
4.0-325 10 лет, 6 месяцев назад Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 10 лет, 6 месяцев назад Jit64: implement ps_res
4.0-323 10 лет, 6 месяцев назад Jit64: simplify ps_sel
4.0-322 10 лет, 6 месяцев назад Jit64: fix typo in ps_sel and re-enable it
4.0-321 10 лет, 6 месяцев назад jit64: remove dead code
4.0-320 10 лет, 6 месяцев назад Jit64: extract frsqrtex as method
4.0-319 10 лет, 6 месяцев назад [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 10 лет, 6 месяцев назад ogl: check default framebuffer for msaa
4.0-317 10 лет, 6 месяцев назад [ARM] Minor idle skip optimization in bx.
4.0-316 10 лет, 6 месяцев назад [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 10 лет, 6 месяцев назад VideoCommon: create native texture pool
4.0-314 10 лет, 6 месяцев назад [windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.