4.0-337 11 лет, 1 месяц назад [ARM] More NEON emitters.
4.0-336 11 лет, 1 месяц назад Changed thread barrier and event to use a lamba wait predicate instead of a functor.
4.0-335 11 лет, 1 месяц назад [ARM] More NEON emitters.
4.0-334 11 лет, 1 месяц назад D3D: Use D3DX11 for taking screenshots.
4.0-333 11 лет, 1 месяц назад Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 11 лет, 1 месяц назад D3D: Use D3DX for texture dumping.
4.0-331 11 лет, 1 месяц назад D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 11 лет, 1 месяц назад Revert "VideoCommon: create native texture pool"
4.0-329 11 лет, 1 месяц назад Re-plumb window handle to the dsound backend.
4.0-328 11 лет, 1 месяц назад VideoCommon: fix custom textures
4.0-327 11 лет, 1 месяц назад Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 11 лет, 1 месяц назад Use an unordered_set to track FIFO write adresses
4.0-325 11 лет, 1 месяц назад Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 11 лет, 1 месяц назад Jit64: implement ps_res
4.0-323 11 лет, 1 месяц назад Jit64: simplify ps_sel
4.0-322 11 лет, 1 месяц назад Jit64: fix typo in ps_sel and re-enable it
4.0-321 11 лет, 1 месяц назад jit64: remove dead code
4.0-320 11 лет, 1 месяц назад Jit64: extract frsqrtex as method
4.0-319 11 лет, 1 месяц назад [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 11 лет, 1 месяц назад ogl: check default framebuffer for msaa