Версия
4.0-699
Ветвь
master
Дата
10 лет, 2 месяца назад
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Коммит
bfd0b7275e8dee8a72563a1b897e7e53b09c9076
Автор изменения
degasus
Описание изменения
Merge branch 'StreamBuffers'

This branch drops our temporary buffer in VertexLoaderBase.
Instead, every backend now must provide a buffer to convert vertices and indices.
D3D just uses a temporary buffer like before.
OGL maps the gpu based buffer and stream to them directly.
So this will avoid an unneeded memcpy on OGL backend.