Версия
4.0-592
Ветвь
master
Дата
10 лет, 3 месяца назад
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Коммит
c42f274e220e8987b996889a8e663bff302e7f8f
Автор изменения
degasus
Описание изменения
OpenGL: use shader 420pack if available to staticly bind ubo location

Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.