4.0-4488 10 лет назад Removed the DSP LLE on separate thread option. (PR #1437 от skidau)
4.0-4484 10 лет назад TLB cache fixes (PR #1654 от skidau)
4.0-4480 10 лет назад Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 от kayru)
4.0-4478 10 лет назад DiscIO: Remove some explicit deletes (PR #1652 от lioncash)
4.0-4476 10 лет назад FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 от Armada651)
4.0-4474 10 лет назад VideoCommon: fix include order
4.0-4473 10 лет назад Fix building with PCH disabled. (PR #1649 от rohit-n)
4.0-4471 10 лет назад Common: Add a built-in profiler (PR #1574 от degasus)
4.0-4469 10 лет назад FrameTools: Fix dimming of controller settings menu item (PR #1637 от lioncash)
4.0-4467 10 лет назад TLB: fix backwards exception check (PR #1644 от FioraAeterna)
4.0-4465 10 лет назад Vertex loader: optimize texmtx_write_float4 (PR #1622 от FioraAeterna)
4.0-4463 10 лет назад Fix building with PCH disabled. (PR #1648 от rohit-n)
4.0-4461 10 лет назад Aarch64 improvements (PR #1639 от Sonicadvance1)
4.0-4453 10 лет назад Jit: Remove unnecessary include (PR #1646 от lioncash)
4.0-4451 10 лет назад Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 от kayru)
4.0-4448 10 лет назад JIT: remove unused flag. (PR #1645 от magumagu)
4.0-4446 10 лет назад D3D: Replaced shader-based depth range remap with viewport (PR #1392 от kayru)
4.0-4441 10 лет назад Fix Wii disc partitions (PR #1618 от JosJuice)
4.0-4436 10 лет назад Works around broken Intel Windows video drivers. (PR #1642 от Sonicadvance1)
4.0-4434 10 лет назад OGL: Don't use texture arrays for MSAA. (PR #1620 от Armada651)