3.0-883 10 лет, 5 месяцев назад Revert "Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956."
3.0-882 10 лет, 5 месяцев назад Use the global ::wxSetCursor instead of the local one from our panel object. Should close 3956.
3.0-881 10 лет, 5 месяцев назад (CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
3.0-880 10 лет, 5 месяцев назад If the HOME environment variable isn't set, fall back on to PWD. Closes 5584.
3.0-879 10 лет, 5 месяцев назад Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue...
3.0-878 10 лет, 5 месяцев назад Fix OSX build once again. Apparently OSX needs to get with the times.
3.0-877 10 лет, 5 месяцев назад PixelShaderGen: Drop some useless and potentially buggy code.
3.0-876 10 лет, 5 месяцев назад OSX build fix for the unordered_map/hash_map issue.
3.0-875 10 лет, 5 месяцев назад Allow input displays to work without an active movie.
3.0-874 10 лет, 5 месяцев назад Clean up gcc/g++ compiler warnings that have accumulated.
3.0-873 10 лет, 5 месяцев назад Save game list sorting.
3.0-872 10 лет, 6 месяцев назад Fix OS X 10.6 compatibility.
3.0-871 10 лет, 6 месяцев назад Fix some warnings.
3.0-870 10 лет, 6 месяцев назад Merge conflict. Fixes issue 5471.
3.0-869 10 лет, 6 месяцев назад Fix a save state crash in some situation.
3.0-868 10 лет, 6 месяцев назад Includes are case sensitive and Common is in the include directories so including the file this way was silly.
3.0-867 10 лет, 6 месяцев назад Fixing wiimote savestate and recording.
3.0-866 10 лет, 6 месяцев назад Making cheats manager resizeable, maximizable, hideable (parentless), higher by default.
3.0-865 10 лет, 6 месяцев назад Fix error message about state undo backup always appearing when no movie is active.
3.0-864 10 лет, 6 месяцев назад VertexShaderManager: Fix redundant shader constant updates.