3.5-1483 |
10 лет, 10 месяцев назад |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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Windows x64
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3.5-1482 |
10 лет, 10 месяцев назад |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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Windows x64
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3.5-1481 |
10 лет, 10 месяцев назад |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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Windows x64
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3.5-1480 |
10 лет, 10 месяцев назад |
Whoops, look like the previous commit was also the case with VideoDX9 |
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Windows x64
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3.5-1479 |
10 лет, 10 месяцев назад |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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Windows x64
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3.5-1478 |
10 лет, 10 месяцев назад |
Fix a free that should have been a delete. |
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Windows x64
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3.5-1477 |
10 лет, 10 месяцев назад |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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Windows x64
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3.5-1476 |
10 лет, 10 месяцев назад |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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Windows x64
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3.5-1475 |
10 лет, 10 месяцев назад |
buffer fixes found via cppcheck/tetsuo-- |
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Windows x64
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3.5-1474 |
10 лет, 10 месяцев назад |
don't define clipPos twice |
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Windows x64
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3.5-1473 |
10 лет, 10 месяцев назад |
Merge branch 'shader-uids-awesome'. |
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Windows x64
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3.5-1415 |
10 лет, 10 месяцев назад |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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Windows x64
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3.5-1414 |
10 лет, 10 месяцев назад |
Handle 1 partition only, fixes Issue #6353 |
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Windows x64
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3.5-1413 |
10 лет, 10 месяцев назад |
Revert "Adding Travis CI script" |
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3.5-1412 |
10 лет, 10 месяцев назад |
Adding Travis CI script |
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Windows x64
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3.5-1411 |
10 лет, 10 месяцев назад |
Build fix: Android NDK doesn't support any locale switching. |
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Windows x64
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3.5-1410 |
10 лет, 10 месяцев назад |
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
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Windows x64
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3.5-1409 |
10 лет, 10 месяцев назад |
Equalising the 32 and 64 bit state compression |
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Windows x64
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3.5-1408 |
10 лет, 10 месяцев назад |
Build fix |
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Windows x64
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3.5-1407 |
10 лет, 10 месяцев назад |
Clarifying the OpenAL loop |
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Windows x64
Windows x86
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