3.5-1484 11 лет, 2 месяца назад [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 11 лет, 2 месяца назад Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 11 лет, 2 месяца назад BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 11 лет, 2 месяца назад [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 11 лет, 2 месяца назад Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 11 лет, 2 месяца назад Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 11 лет, 2 месяца назад Fix a free that should have been a delete.
3.5-1477 11 лет, 2 месяца назад Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 11 лет, 2 месяца назад [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 11 лет, 2 месяца назад buffer fixes found via cppcheck/tetsuo--
3.5-1474 11 лет, 2 месяца назад don't define clipPos twice
3.5-1473 11 лет, 2 месяца назад Merge branch 'shader-uids-awesome'.
3.5-1415 11 лет, 2 месяца назад Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 11 лет, 2 месяца назад Handle 1 partition only, fixes Issue #6353
3.5-1413 11 лет, 2 месяца назад Revert "Adding Travis CI script"
3.5-1412 11 лет, 2 месяца назад Adding Travis CI script
3.5-1411 11 лет, 2 месяца назад Build fix: Android NDK doesn't support any locale switching.
3.5-1410 11 лет, 2 месяца назад Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 11 лет, 2 месяца назад Equalising the 32 and 64 bit state compression
3.5-1408 11 лет, 2 месяца назад Build fix