3.5-1505 11 лет, 7 месяцев назад [Android] 0.6 Release
3.5-1504 11 лет, 7 месяцев назад small index generator optimiztions
3.5-1503 11 лет, 7 месяцев назад fix warning: format '%x' expects argument of type 'unsigned int*', but argument 3 has type 'u8* {aka unsigned char*}'
3.5-1502 11 лет, 7 месяцев назад Merge in JP's change to fix audio stuttering with OpenAL.
3.5-1501 11 лет, 7 месяцев назад [Android] Add an about screen that shows build revision.
3.5-1500 11 лет, 7 месяцев назад Merge branch 'audio_misc'
3.5-1496 11 лет, 7 месяцев назад forgot to add free() to the previous malloc change
3.5-1495 11 лет, 7 месяцев назад replace alloca with malloc to fix windows builds
3.5-1494 11 лет, 7 месяцев назад fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 11 лет, 7 месяцев назад update soundtouch to svn revision 173
3.5-1492 11 лет, 7 месяцев назад update zlib to v1.2.8
3.5-1491 11 лет, 7 месяцев назад [Android] Fix ant build?
3.5-1490 11 лет, 7 месяцев назад [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 11 лет, 7 месяцев назад Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 11 лет, 7 месяцев назад When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 11 лет, 7 месяцев назад Save sync gpu setting to dtm header.
3.5-1486 11 лет, 7 месяцев назад fix gcc warning, probably also the logic
3.5-1485 11 лет, 7 месяцев назад Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 11 лет, 7 месяцев назад [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 11 лет, 7 месяцев назад Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.