3.5-1063 11 лет, 5 месяцев назад check for overflow vertex indices, fixes issue 6135
3.5-1062 11 лет, 5 месяцев назад Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
3.5-1061 11 лет, 5 месяцев назад more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
3.5-1060 11 лет, 5 месяцев назад Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.
3.5-1059 11 лет, 5 месяцев назад Clean up some space/tab mismatches in DiscIO and InputCommon.
3.5-1058 11 лет, 5 месяцев назад Missed a few clang compiler flags.
3.5-1057 11 лет, 5 месяцев назад Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 11 лет, 5 месяцев назад GLSL: fix msaa egdes
3.5-1055 11 лет, 5 месяцев назад Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 11 лет, 5 месяцев назад Short,sweet and fixes issue 5725
3.5-1053 11 лет, 5 месяцев назад Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 11 лет, 5 месяцев назад Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 11 лет, 5 месяцев назад Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 11 лет, 5 месяцев назад Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 11 лет, 5 месяцев назад Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 11 лет, 5 месяцев назад Reenable mulli and negx, seems to work fine.
3.5-1047 11 лет, 5 месяцев назад Git pull
3.5-1035 11 лет, 5 месяцев назад Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 11 лет, 5 месяцев назад Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 11 лет, 5 месяцев назад GLSL: also define pinned_memory in renderer.cpp