3.5-1222 11 лет, 8 месяцев назад Merge 'master' into tev_fixes.
3.5-545 11 лет, 9 месяцев назад PixelShaderGen: Precision fix for fog calculations.
3.5-544 11 лет, 9 месяцев назад PixelShaderGen: Fix a shader compile error (introduced in revision 4968cdf86bb5) and bump shader cache version.
3.5-543 11 лет, 9 месяцев назад PixelShaderGen: Fix a shader compile error introduced in revision 4968cdf86bb5.
3.5-542 11 лет, 9 месяцев назад PixelShaderGen: Further cleanups.
3.5-541 11 лет, 9 месяцев назад PixelShaderGen: Cleanups + another precision fix.
3.5-540 11 лет, 9 месяцев назад PixelShaderGen: Cleanup SampleTexture calls.
3.5-539 11 лет, 9 месяцев назад PixelShaderGen: More precision fixes for normalized bump alpha and tevind offset.
3.5-538 11 лет, 9 месяцев назад PixelShaderGen: Fix alphabump value not being of the correct precision. Move some tables to wherever they're used.
3.5-537 11 лет, 9 месяцев назад PixelShaderGen: Use correct values for constants other than one and zero.
3.5-536 11 лет, 9 месяцев назад PixelShaderGen: Optimize tev stage input loading
3.5-535 11 лет, 9 месяцев назад PixelShaderGen: Declare variables as late as possible (or not at all if it's not necessary).
3.5-534 11 лет, 9 месяцев назад PixelShaderGen: Cleanup some tev code.
3.5-533 11 лет, 9 месяцев назад Merge 'master' into tev_fixes.
3.5-204 11 лет, 10 месяцев назад Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
3.5-203 11 лет, 10 месяцев назад PixelShaderGen: Revert the part of revision f7fcf7e32d6a that forced stretching c from 0..255 to 0..256 (it's just an optimization in VideoSoftware which doesn't differ from floating point logic at al...
3.5-202 11 лет, 11 месяцев назад OGL: Fix some potential issues when blending on EFB formats without alpha
3.5-201 11 лет, 11 месяцев назад PixelShaderGen: Emulate limited resolution of RGBA6 and RGB565 EFB formats
3.5-200 11 лет, 11 месяцев назад Fix a small issue in the comp16/24 stuff. 1.0f*1.0f equals (1/255.0f)*255.0f!
3.5-199 11 лет, 11 месяцев назад PixelShaderGen: Add helper macros to vastly clean up overflow+precision emulation.