4.0-615 7 лет, 4 месяца назад Remove vertex streaming hack.
4.0-614 7 лет, 4 месяца назад Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 7 лет, 4 месяца назад VideoCommon: cleanup of "components" usage
4.0-612 7 лет, 4 месяца назад Change the default GFX backend from D3D11 to OGL.
4.0-611 7 лет, 4 месяца назад Added a check for a redundant mov in the fastmem writes code.
4.0-610 7 лет, 4 месяца назад TextureConverter: remove implicit int->float convertion
4.0-609 7 лет, 4 месяца назад Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 7 лет, 4 месяца назад Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 7 лет, 4 месяца назад Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 7 лет, 4 месяца назад OGL: remove masking from streambuffer
4.0-605 7 лет, 4 месяца назад VideoCommon: disable efb access + perf querys on cph thread
4.0-604 7 лет, 4 месяца назад Do not fastmem addresses that were constant propagated
4.0-603 7 лет, 4 месяца назад Code cleanup
4.0-602 7 лет, 4 месяца назад NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 7 лет, 4 месяца назад Fix copy and paste error in BootManager.cpp.
4.0-600 7 лет, 4 месяца назад Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 7 лет, 4 месяца назад Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 7 лет, 4 месяца назад Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 7 лет, 4 месяца назад [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 7 лет, 4 месяца назад D3D: Verbosify an error message.