4.0-334 7 лет, 3 месяца назад D3D: Use D3DX11 for taking screenshots.
4.0-333 7 лет, 3 месяца назад Revert "Be less dumb." Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. ...
4.0-332 7 лет, 3 месяца назад D3D: Use D3DX for texture dumping.
4.0-331 7 лет, 3 месяца назад D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
4.0-330 7 лет, 3 месяца назад Revert "VideoCommon: create native texture pool"
4.0-329 7 лет, 3 месяца назад Re-plumb window handle to the dsound backend.
4.0-328 7 лет, 3 месяца назад VideoCommon: fix custom textures
4.0-327 7 лет, 3 месяца назад Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon.
4.0-326 7 лет, 3 месяца назад Use an unordered_set to track FIFO write adresses
4.0-325 7 лет, 3 месяца назад Handle BP mask register better to avoid useless BP writes (causing flushes)
4.0-324 7 лет, 3 месяца назад Jit64: implement ps_res
4.0-323 7 лет, 3 месяца назад Jit64: simplify ps_sel
4.0-322 7 лет, 3 месяца назад Jit64: fix typo in ps_sel and re-enable it
4.0-321 7 лет, 3 месяца назад jit64: remove dead code
4.0-320 7 лет, 3 месяца назад Jit64: extract frsqrtex as method
4.0-319 7 лет, 3 месяца назад [JitIL] No more terrible usage of vectors. This is possible because of C++11.
4.0-318 7 лет, 3 месяца назад ogl: check default framebuffer for msaa
4.0-317 7 лет, 3 месяца назад [ARM] Minor idle skip optimization in bx.
4.0-316 7 лет, 3 месяца назад [ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PPSSPP.
4.0-315 7 лет, 3 месяца назад VideoCommon: create native texture pool