3.5-432 7 лет, 4 месяца назад Make error message for loading save state with wrong dsp engine shorter.
3.5-431 7 лет, 4 месяца назад Abort load state if it uses a different dsp engine, instead of crashing.
3.5-430 7 лет, 4 месяца назад Update the gameini of F-zero. Efb to Ram is no longer the default choice.
3.5-429 7 лет, 4 месяца назад fix last commit by neobrain
3.5-428 7 лет, 4 месяца назад Build fixing.
3.5-426 7 лет, 4 месяца назад Merge branch 'CLGL-Interop'
3.5-424 7 лет, 4 месяца назад Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
3.5-423 7 лет, 4 месяца назад Eliminate artifacts in nobanner.png.
3.5-422 7 лет, 4 месяца назад Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
3.5-421 7 лет, 4 месяца назад Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
3.5-420 7 лет, 4 месяца назад Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer...
3.5-419 7 лет, 4 месяца назад Fix OSX!
3.5-418 7 лет, 4 месяца назад Hopefully kill a stupid warning on Windows.
3.5-417 7 лет, 4 месяца назад Fix my DX11 texture-related failure.. Fixes issue 6026. (probably)
3.5-416 7 лет, 4 месяца назад Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly. All backend TextureCaches now load level 0 in CreateTexture.
3.5-415 7 лет, 4 месяца назад Don't load level 0 twice for 1-level textures in DX11.
3.5-414 7 лет, 4 месяца назад Fixed a buffer overflow in the OpenAL buffer.
3.5-413 7 лет, 4 месяца назад TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
3.5-412 7 лет, 4 месяца назад WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
3.5-411 7 лет, 4 месяца назад Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savest...